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Necromancer Summoner MF
$8.00
Equipment:
ARMOR: Enigma Mage Plate (MP)
WEAPON: Ali Baba with 2 Ist
SHIELD: Spirit 35%
SWITCH: CTA + Spirit (might be ETH – lower requirements)
AMULET: Mara
RING 1: Nagel 25+%
RING 2: Nagel 25+%
HELM: Shako
BELT: Arachnid
GLOVES: Trang
BOOTS: War Traveler (WT)
Inventory:
1x Random Annihilus
1x Necromancer Torch 10-16/10-16
8x Summoner Skills GC (plain)
10x Small Charms 7% Magic FInd
1x Gheed 35-39% Magic Find
Mercenary:
Weapon: Ethereal Insight Cryptic Axe 12-16 Meditation
Armor: Ethereal Bugged Fortitude Archon Plate
Helm: Ethereal Andariel Visage
We recommend destroying Pride to cast Iron Golem, so you can get max damage and have all auras available:
– Conviction from Infinity (removes fire/light immunities and enhances Skeletal Mage damage)
– Fanaticism from Beast (IAS, AR and damage for melee Skeletons)
– Concentration from Iron Golem (damage for melee Skeletons)
– Might from base merc aura (damage for melee Skeletons)
Golem will still be there if you leave the game and it will not die on it’s own (if you play as intended). If you die then you will have to destroy another Pride to re-cast it.
Equippable at 7-80 level.
You may request minor changes (replace up to 3 items with similarly priced alternatives).
75% FCR
55% FHR
NECROMANCER BREAKPOINTS:
FCR 9 18 30 48 75 125
FHR 5 10 16 26 39 56 86 152
20 Raise Skeleton
20 Skeletal Mage
20 Skeleton Mastery
20 Corpse Explosion
1+ Amplify Damage (main curse)
1+ Revive
1 Iron Golem (you should destroy Pride to cast it)
1 Summon Resist
1 Bone Armor
1 Bone Wall
1 Bone Prison
1 Dim Vision
1 Lower Resist
Strength: enough to equip gear
Dexterity: nothing (if max block, then until you get 75%)
Vitality: everything else
Energy: nothing
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