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At the beginning of the second act of Diablo 2 you arrive in Lut Gholein, a port city at the foothills of the Aranoch desert. Like the camp of the hunters in the first act, Lut Gholein serves as a base for the rest of the game. The city’s most important NPCs are the blacksmith Fara, the traders Drognan and Lysander, the gambler Elzix and the mercenary leader Greiz. As usual, you will receive quests from the Emir of the city, Jerhyn, the innkeeper Atma and the ever-present Deckard Cain, among others.
Jerhyn welcomes you at the city fountain after your arrival in Lut Gholein. He tells of the horrors that lurk outside the gates in the desert and that haunt the city at night. Evil befell the inhabitants when a lone wanderer passed through the city on his way to the Tomb of Tal Rasha. Your task is to get to the bottom of it.
◦ The monsters in Act 2 are much stronger than in Act 1. Furthermore, their resistance to attacks increases noticeably. You should therefore stock up on better equipment and weapons during the Radament quest in the city sewers.
◦ The deserts of Aranoch are full of precious items. Make sure you have enough city portal scrolls with you to be able to sell the items quickly in the city.
◦ With the Horadic Cube you will receive during your adventures in Act 2, you can, among other things, upgrade your previously hoarded gems and use them in socketed armor and weapons.
Quest | Tasks | Reward |
Radaments Bearing | Radament in the sewer kill | An extra skill point through the Book of Radament, Scroll of Horadrim, 10% discount on all merchants in town |
The Staff of Horadrim | Find the items for the Staff of Horadrim: Cube (Halls of the Dead), shaft (worm vault), tip (Temple of the Clawed Vipers) | Staff of Horadrim (assembled using the cube), access to Tal Rasha’s vault |
The darkened sun | Destroy the Altar of Clawed Vipers | Tip of the staff of Horadrim (amulet), end of the solar eclipse |
The Secret Sanctuary | The Secret Sanctuary in the Palace finds | Access to the Gorge of Mages after the Necromancer is killed |
The Necromancer | Kill Horazon in the Secret Sanctuary and read his book | Revelation of the symbol of the true tomb of Tal Rasha, access to the gorge of the magicians with the tomb |
Kill the seven graves | Kill Duriel in the tomb in the True Tomb Valley of Rasha (the staff of the Horadrim is needed to open the tomb) | Various high-quality objects, unlocking of the 3rd act |
In addition to champion monsters, the unique monsters, including act and quest bosses, are a great place to go when it comes to the best items in the game. Below you will find those of the 2nd act.
Note: The monster enchantments listed here are basic abilities, with additional abilities added depending on the difficulty level of the game (Normal, Nightmare, Hell). Furthermore, all of the above-mentioned resistances in the difficulty level Hell become immunities, e.g. Lightning Resistant -> Immune to Lightning Attacks.
Monster | Location | Skills |
Radament | Sewer, Level 3 | Very fast, poison/cold resistant |
Crawling | Stone Tomb, Level 2 | Extra Strong, Cold Enchanted |
Blood Witch | The Wild Halls of the Dead, Level 3 | Extra Strong, Cursed |
Beetle chew | Distant Oasis | Magic Resistant |
Cold Worm of the Tombs | Worm Vault, Level 3 | Cold Enchanted, Magic Resistant, Very strong poison on death |
Dark Ancestor | Forgotten City | Very Fast, Magic Resistant |
Scarifier tooth | Temple of Clawed Vipers, Level 2 | Very Fast, Lightning Enchanted |
Fire eye | Palace Cellar, Level 3 | Very fast, Fire Enchanted |
The Necromancer | The Refuge | Extra strong, Very fast, Fire/cold/lightning resistant |
Kaa the soulless | Tal Rasha’s grave (one of the graves) | Extra strong, Lightning Enchanted, Magic Resistant |
Duriel | Tal Rasha’s grave (the actual grave) | Cold enchanted with very strong attacks, fire/cold/lightning/poison resistant |